My current project, Avian Age, is here:
The simulation running in the background is a lightweight variant of this;
An audio-responsive representation of cell replication, using Conway's game of life algorithm.
This expands upon a class project for music visualisation; adding file switching capability and optimisations.
A narrative game written and illustrated in 1 week with Twine (HTML5).
Explore a mysterious forest and learn about NZ birds!
A visualization of Aotaroa's prehistoric Moa populations.
Developed for the "Avian Age" ecosim.
A VR island survival game built in Unreal Engine, showcasing interaction. Soundtrack orchestra builds when exposed to the elements, and ebbs to soft piano track when the player takes shelter. Music by Sai Natarajan (VIUS studios)
A redesign for the reading room connecting Te Papa's Te Taiao and Bush City spaces; a focused experience that brings to life the deep geological processes that form our precious taonga.
A pixel art illustration meaning to bring John Keulemans (Buller's Birds) - esque species illustration into the digital world of Avian Age.
Designed to be printed at A1 or A2 in full, or as 9 x A5 individual plates.