Kia ora, I'm Robbie.
I design with nature + pixels.

Here's a selection of things I've made.

My current project, Avian Age, is here:

-> Current project: Avian Age Demo on itch.io
























Cell Visualizer
JavaScript + p5.js system

The simulation running in the background is a lightweight variant of this;
An audio-responsive representation of cell replication, using Conway's game of life algorithm.
This expands upon a class project for music visualisation; adding file switching capability and optimisations.

Run the app in browser
See the code






















Spirit Feathers:
Wairua Huruhuru

A narrative game written and illustrated in 1 week with Twine (HTML5).
Explore a mysterious forest and learn about NZ birds!

Run the app in browser
Instagram post




Moa diagram:
Natural history data visualization

A visualization of Aotaroa's prehistoric Moa populations.
Developed for the "Avian Age" ecosim.

Run the app in browser
Read the blog post

Shipwrecked:
Adaptive VR adventure

A VR island survival game built in Unreal Engine, showcasing interaction. Soundtrack orchestra builds when exposed to the elements, and ebbs to soft piano track when the player takes shelter. Music by Sai Natarajan (VIUS studios)

Email me for the app file











Te Whare Rakau redesign:
Immersive installation for Te Papa

A redesign for the reading room connecting Te Papa's Te Taiao and Bush City spaces; a focused experience that brings to life the deep geological processes that form our precious taonga.

Design Process I: Sketchbook
Design Process II: Landscape Photography

Crystal Kowhai:
Digital Illustration

A pixel art illustration meaning to bring John Keulemans (Buller's Birds) - esque species illustration into the digital world of Avian Age.
Designed to be printed at A1 or A2 in full, or as 9 x A5 individual plates.

View on Instagram
Email me to inquire about prints/posters